Category: Sports Game Reviews Written by Ayden Dugmore
NBA 2K12 REVIEW
A child’s laughter. People that aren’t you falling over. Witnessing a wardrobe malfunction from an attractive member of the opposite sex (or same sex if you’re that way inclined. This is a judgement-free zone). Some things just make you happy, no matter what kind of mood you were in previously. I would like to add something to that list; posterising someone in NBA 2k12. The feeling of throwing a dunk down on someone in the newest version of 2k can only be described as euphoric. If only all of life’s problems were so easily solved.
NBA 2k11 was arguably the greatest sports sim ever (I can see FIFA fans shaking their heads collectively), yet 2k games did what was thought impossible and improved on nearly every single facet of the game.
While the Jordan challenges were an awesome feature and a great way to pay homage to the greatest player to ever grace the court, NBAs Greatest mode adds 14 other legends to play as, which is just piling awesome on top of awesome, on top of awesome. Along with MJ, you now have Magic, Larry Legend, Dr J, Hakeem the Dream and 10 other basketball legends to play as and not only that, but some of the coolest teams to go against them aswell, like my personal favourite, the ’93 Charlotte Hornets. Every team you play as and against is unlocked once you win that legends game. Which means you can answer questions like “Who’s the real superman? Present day Dwight or 94-95 Shaq?” Or you can even pit a young, dunk-loving, afro-wearing Kobe against the deadly Black Mamba.
One of the really cool things about NBAs Greatest mode (and 2k12 in general) has to be the presentation. For example, play as the 64-65 Celtics and Bill Russell and you’ll go against “The Logo”, Jerry West, and the Lakers. Not only are the shorts shorter, but the game itself will be played in black and white, the audio sounds more muffled (in a good way), and even little details like the look of the scoreboard or the lack of a 3 point line. It really feels as though you’re watching an actual game from the 60’s.
The commentary is amazing also. Steve Kerr has been added to the duo of Clark Kellogg and Kevin Harland, and they all do an incredible job. During NBAs Greatest, they treat the game as though it’s already been played; talking about the teams playing and mainly about the legend whose team you’re using. Even in an exhibition game, the commentators will be telling a story about a specific player then BOOM, a dunk from out of nowhere. The commentators get hyped up, talking about what an amazing play etc, then they’ll just calmly say “Now back to player x”, and continue with the story...awesome! There are even specific commentary traits in association. They’ll talk about players hot or cold streaks coming into the game, whether the game is a rivalry and sometimes even talking about a player that you just traded. I found this out as I was playing association mode as Phoenix and decided to do right by Steve Nash and trade him to a contender, seeing as it won’t happen in real life. (If you’re curious, I traded Nash and Hill to Oklahoma City for Westbrook and Sefolosha). So in my first game after trading Nash, the commentators talked specifically about how Nash meant so much to Phoenix and how he was finally traded to a contender (although they didn’t mention OKC specifically.)
My Player mode also got a revamp, and it’s better than ever! Gone are the multiple rookie showcases, d-league stints and terrible starting stats. Now there is just one Rookie showcase game, followed by three different team interviews; your answers helping determine who will draft you. Your stats start off higher (an average of mid 60 depending on your player type) and it is much easier to get into the starting lineup. That’s not to say that My Player mode is easy this year, far from it. Your goal now is to make it to the Hall Of Fame. This is a major mission, which is why I enjoy the option of not having to play every single game. You can skip games up until your next important game (first career start, division rivalry, playoff game etc). Another addition is the ability to spend your hard earned cash on different things. Your team chemistry taking a hit, due to some unpopular answers in press conferences? Take your team out to dinner. Need to gain popularity with the fans? Donate money to NBA cares. The list goes on and on.
NBA 2k12 is not without its flaws, but none of them are major. The defensive AI is still way too psychic for my liking. There are glitches with players walking through other players and such. Sometimes in Association mode, the CPU bombards you with trade offers, sometimes the same offer multiple times. However, none of these things kill my enjoyment of this, the greatest sports game to date. Now excuse me while I go and dunk on some people.
Last Updated on Wednesday, 07 March 2012 12:27
Category: "The Code" Written by The Code Ninja
The opposing team's end of the ice; extends from the blue line to the end boards.
A pass shot that is taken from the backside of the blade.
Rushing back to the defensive zone in response to an opposing team's attack.
The rectangular pad that a goaltender wears on the stick-holding hand.
The lines separating the attacking/defending zones from the neutral zone.
Checking a defenseless player causing them to violently fall/impact into the boards. This typically leads to the face/head of the unaware player to hit first causing greater chance of injury. Usually a penalty.
A wall that surrounds the playing surface
Using the hip or body to knock an opponent against the boards or to the ice (also known as hip checking).
When a player has possession of the puck and there are no defenders other than the goalie between him and the opposing goal.
A style of goaltending wherein the goalie tends to drop to their knees to cover the lower half of the net with his or her leg pads.
The act of taking more than three strides while delivering a body check or leaving their feet to deliver a hit. A penalty.
Checking from behind
The act of hitting an opponent from the back when they are unaware the hit is coming. A penalty.
Hitting an opponent below the knees. A penalty.
The act of checking an opponent with the shaft of the stick held in both hands. A penalty.
The defending team's zone; extends from the blue line to the end boards.
When a player handles the puck or himself in such a manner to fool the opponent into moving out of position, allowing the player to get past. Originated from the word decoy.
Delay of game
Deliberately causing a stoppage of play; player is penalized with a minor penalty.
If a player enters the attacking zone ahead of the puck but does not touch it, the play is offside but no whistle is blown immediately, thus creating a delayed offside. When all players from the offside team leave their offensive zone and go into the neutral zone the linesman cancels the offside infraction. Conversely, if the offending team touches the puck before leaving their offensive zone the whistle is blown for the offside infraction.
When a penalty is called, the referee will raise his or her arm to indicate that one is being called, but if the team who committed the infraction is not in control of the puck, no whistle will be blown until a player from the offending team controls the puck.
An official waits to blow his whistle, usually due to a delayed offside or delayed penalty call.
When a player embellishes contact made against him in order to entice the referee into calling a penalty against the opposition; however sometimes this ends up in an "unsportsmanlike conduct" penalty being called against the embellishing player.
When a player passes the puck behind himself to a teammate.
Dump and chase
An offensive strategy used to get the puck over the opposing team's blue line and into the corners where players can race to get it, thereby moving the play into the attacking zone.
Empty net goal
A goal scored when the opposing goalie is not on the ice.
A player who has been substituted for the team's goaltender on the ice.
The method used to begin play at the beginning of a period or after a stoppage of play. The two teams line up in opposition to each other. One player from each team attempts to gain control of the puck after it is dropped by an official between their sticks onto a face-off spot on the ice.
One of nine painted circles on the ice where a faceoff may occur. Two in each attacking/defending zone, two each near the corners of the neutral zone, and one at centre ice.
A strap inside the back of the jersey that loops through the belt, so that the jersey may not be pulled over a player's head during a fight.
Five on three
(Also called a two-man advantage) is when one team has had two players sent to the penalty box. This leaves the opponent with five skaters (i.e., not including the goaltender) to penalized team's three.
The gap between a goaltender's legs.
Checking in the offensive zone in order to gain control of the puck and set up a scoring opportunity.
Freezing the puck
The act of trapping the puck so it cannot be played.
When both teams have five skaters and one goaltender on the ice.
A penalty that results in a player being ejected from the game. For statistical purposes, a player receiving a game misconduct is often credited with 10 or 20 penalty minutes
A goal is scored when the puck crosses completely over the goal line within the goal frame.
An area of the ice that extends from the goal line and out around the net, often shaped like a semicircle and painted in a different colour.
The line that the puck must completely cross in order to be considered a goal.
Goal line save
When the puck touches the goal line but does not cross it.
The act of passing the puck using one's hand. This is legal inside a team's defensive zone, but illegal in the neutral zone and attacking zone, even if the pass originates from another zone.
The straight lines from the faceoff circles in front of both nets. Used to line up face-offs.
When one player scores three goals in one game.
(i) (High-sticking) The act of hitting a player in the head or shoulders with a stick. A penalty (a single minor if no blood is drawn; a double minor if blood is drawn).
(ii) Contacting the puck with a stick that is raised above the shoulders. If the puck is subsequently contacted again by the offending player or a teammate before an opponent touches it, the play is blown dead. A goal scored as a result of a puck being contacted by an offensive player's stick raised above the crossbar shall be disallowed.
Using the hip to knock an opponent against the boards or to the ice.
The act of impeding an opponent by grabbing onto them. A penalty.
Holding the stick
The act of grabbing an opponent's stick. A penalty.
The ability to make the last line change.
The act of impeding an opponent by placing the blade of a stick into their body. A penalty.
Icing occurs when a player shoots the puck across both the center red line and the opposing team's goal line without the puck going into the net or being able to be touched by an opposing player in their neutral or defensive zones. When icing occurs, a linesman stops play. Play is resumed with a faceoff in the defending zone of the team that committed the infraction. In the NHL and many professional leagues, icing can be negated if a player from the team committing the icing touches the puck before a defender, in which case play continues (the linesman nearest the puck will indicate this with a "washout" signal). In many amateur leagues, the no-touch icing rule is used, meaning play stops as soon as the puck crosses the goal line. The NHL adopted a rule where the team that committed the infraction is unable to make a line change during the stoppage to discourage teams from icing the puck to "get a whistle" and change lines; this change has been adopted by many pro and high-level amateur leagues, but not all.
The act of impeding an opponent who does not control the puck. A penalty.
A strategy used by a team defending against a five-on-three advantage. The two defensemen, a forward, and the goaltender align themselves in a diamond shape so that imaginary lines drawn through the two defensemen and through the forward and goaltender form the shape of a cross. This is usually a highly defensive strategy, designed to kill off a penalty as safely as possible.
Left wing lock
The left wing lock is a defensive ice hockey strategy similar to the neutral zone trap. In the most basic form, once puck possession changes, the left wing moves back in line with the defensemen. Each defender (including the left winger) play a zone defense and are responsible for a third of the ice each. Since there are normally only two defensemen, this tactic helps to avoid odd man rushes.
A combination of a specific left winger, center, and right winger. Most teams, for the sake of chemistry, maintain specific three-man lines for different situations (first and second lines for scoring, third lines for defensive-oriented grinders, and fourth lines for pests and enforcers).
A series of fights involving most, or all, players on the ice at the same time.
When one team is penalized, and one of its players sent to the penalty box, the second team maintains a man advantage for the duration of the penalty (Major penalty) or until a goal is scored (Minor penalty). If two penalties are called on one team there will be a two man advantage. If more than two penalties are called on one team the man advantage is limited to two men.
A five-minute penalty
A five-minute penalty that carries an automatic game misconduct penalty. Often called for attempts to deliberately injure an opponent, official or fan.
A two-minute penalty.
A ten-minute penalty.
Area of the ice between the blue lines
Neutral zone trap
A defensive strategy focused on preventing the opposing team from proceeding with the puck through the neutral zone (the area between both blue lines) and attempting to take the puck from the opposing team.
Odd man rush
When a team enters the attacking zone and outnumbers the opposing players in the zone.
The act of shooting the puck directly off a pass without playing the puck in any way.
An extra session of play added on after the full regulation time has concluded in order to resolve a tie. The first team to score in overtime wins the game.
The wide portion above the blade of a goalie's stick.
The area where a player sits to serve the time of a given penalty.
See shorthanded. Also refers to lineups, tactics and play by a team during the shorthanded period. Icing is not enforced on a shorthanded team.
A hockey statistic that can apply to a player or an offensive or defensive line indicating whether they were on the ice when the opposing team scored (a minus) or on the ice when their team scored (a plus). Goals scored when on a power-play or a penalty kill do not count for a player's plus or minus, respectively.
A player in the opponent's end zone at the junction of the blue line with the boards is said to be at the point.
Using the stick to poke the puck away from an opponent.
A powerplay occurs when one team has more players on the ice than the other team as a result of penalties assessed to the shorthanded team.
A rebound occurs when the puck bounces off a goalie, a player, or the net (or occasionally, the back boards) after a shot on goal.
The act of contacting an opponent with the hand or fist when making a punching motion. A penalty.
An airborne pass from one player to another. It is called a saucer pass because the puck resembles a flying saucer in mid air.
A shot that the goaltender cannot see due to other players obscuring it.
A team is said to be shorthanded when they have fewer players on the ice than the opposing team as a result of penalties.
The side of the goal closest to the shooter.
Shot on goal
A shot that will enter the goal if it is not stopped by the goaltender. A shot on goal must result in either a goal or a save (shots that hit the main pipes of the goal are not counted as shots).
A slapshot is a hard shot, usually with a big wind up, wherein the player bends his stick on the ice and allows the energy stored in bending the stick to launch the puck forward.
The act of contacting an opponent's body or stick with one's own as a result of a swinging motion. A penalty.
Sweeping or kicking out a player's skate or tripping them from behind, causing them to fall backwards. A match penalty.
The act of jabbing an opponent with the blade of the stick. A double-minor penalty at minimum.
Slot is the area on the hockey rink directly in front of the goaltender between the face-off circles on each side.
A snap shot is a like an abbreviated slap shot. The purpose of the snap shot is to combine the main advantages of the wrist shot (shot accuracy and quick delivery) and the slap shot (puck speed). The stick should start at your hip when shooting.
A goalie that often stays on their skates when a player shoots, as opposed to a butterfly goalie.
Using the stick to interfere with an opponent's stick.
Dragging the puck along the ice with the end (toe) of the stick blade on the ice as opposed to pushing with the bottom edge.
In the NHL, the trapezoidal area behind the goal line and net where the goaltender may touch the puck. A minor penalty (delay of game) is assessed if the goaltender plays the puck behind the goal line outside of the trapezoid.
The act of knocking an opponent down by taking their feet out from under them using a stick or part of the body. A penalty.
The goalie's blocker. This term stemmed from the visual appearance of the blocker in the pre-modern ice hockey equipment era (also refer to waffle-boarding).
Scoring from behind the net.
A type of shot that involves using arm muscles (especially those in the wrist and forearm) to propel a puck forward from the open-faced, concave part of the blade of a hockey stick..
One of three areas of the ice as divided by the blue lines. See attacking zone, neutral zone or defensive zone
Last Updated on Monday, 07 May 2012 01:14
Category: American Football Written by Rich Bergeron
By: Rich Bergeron
The San Diego Chargers (9-7) won by a field goal in overtime Sunday in a game against the Kansas City Chiefs (11-5) that they trailed for most of regulation. The rest of the playoff field--other than the one team relying on a San Diego loss--all did their part in losing their season finales to pave the pay for the Chargers to surge into the final playoff seed slot. The 27-24 effort turned out to be one of the most thrilling games of the final week of regular season play.
The Pittsburg Steelers (8-8) might have wriggled their way into that sixth seed, but Kansas City Kicker Ryan Succop's potential game winning field goal at the end of the fourth quarter missed by just a hair. San Diego seized the opportunity in the final frame and snuck ahead by a field goal. A final defensive stand left Kansas City unable to match the score or go ahead by a touchdown.
The Chargers ride into the post season on a four-game winning streak after a 5-7 start. The Chiefs are still playoff bound in the fifth-seed slot, but they've lost five of their last seven games. They just can't seem to perform against the top teams in the league. The AFC West is sending three teams to the post-season as Denver (#1 seed) wins the division and ends the season with an AFC best 13-3 record. The other three teams now bound for the AFC playoffs are the division leaders. The AFC East Champion New England Patriots (#2 seed) finished the season with a 12-4 record despite multiple injuries to key players on both sides of the ball. The #3 seed Cincinatti Bengals (AFC North) and #4 seed Indianapolis Colts (AFC South) secure the other two playoff slots and division championships with identical 11-5 records.
Chargers Quarterback Philip Rivers threw for 229 yards and three touchdowns on 22 completions out of 33 attempts with one interception to close out the season. Running Back Ryan Matthews battled through an ankle injury to grind out 144 yards on 24 carries, but it was Rivers and San Diego Kicker Nick Novak who would be responsible for all of the team's 27 points on Sunday. Antonio Gates and Eddie Royal caught the team's two touchdown passes, and both combined for just 65 total yards in the game on 7 total catches.
Kansas City rested their first string quarterback (Alex Smith) and running back (Jamaal Charles) Sunday, but the loss is still disappointing. Knile Davis notched two touchdowns for Kansas City in relief of Charles. He finished the day with 81 yards on 27 touches. Chase Daniel completed 21 of 30 passes for 200 yards and a touchdown in the absence of Smith.
The Chargers may be getting the lowest playoff seed this year, but they remain a high threat to reach the Super Bowl if Rivers can keep up his winning ways. The next opponent for the Chargers will be the Bengals, and the Chiefs will also have to play again next week in a matchup with the Colts. The Colts beat the Chiefs 23-7 in week 16, which was their only head to head meeting of the regular season. The Bengals edged out the Chargers by a touchdown (17-10) back on December first in their only game against each other this season. The Broncos and Patriots get first-round byes. Though it might be a real longshot for the Chargers to get through Denver and New England, making it to that next playoff game is by no means out of reach. if Matthews and Rivers have career days next weekend, the Bengals will be left in the dust wondering what happened.
Last Updated on Monday, 30 December 2013 03:49
Category: "The Code" Written by Sportcodex Admin
Last Updated on Sunday, 06 May 2012 12:58
Category: American Football Written by Rich Bergeron
By: Rich Bergeron
Since starting the year undefeated through the first 9 games, the Kansas City Chiefs (11-4) seem to be falling apart. The team lost 4 out of their last 6 games with two division losses to Denver and one to the San Diego Chargers. Their only two wins over that span were one-sided and came against the cellar dwelling Oakland Raiders and Washington Redskins. The Chiefs will face the Chargers once again to end their season next Sunday, but the game will mean more for the Chargers since the Chiefs already clinched an AFC Wild Card berth.
The early season success for the Chiefs came as a shock to many NFL experts. Their initial domination was for the most part due to the team's amazing defensive play. The Jacksonville Jaguars could only manage a safety in the Chiefs' season opening 28-2 victory. Through the rest of their nine-game winning streak to start the year they never surrendered more than 17 total points. Going into week 17 they still maintain an impressive average of 18.5 points scored against them per game. That's good for fourth in the league, one of their highest defensive rankings. As far as total yards given up and both passing and rushing yards, the highest the defense ranks in those categories is 21st. That seems to be the mark of a so-called "bend-but-don't break" defensive approach. New hire at head coach Andy Reid is finding that strategy harder to maintain with any measured success against the league's better teams down the stretch.
Offensively, this team is carried by their rushing game. Jamaal Charles (259 carries, 1,287 yards, 12 TDs, 70 catches, 693 yards, 7 TDs) was the top rusher (for both teams) in nine of 15 total games for the Chiefs so far. He is also the top overall receiver on the team with Dwayne Bowe trailing him by 13 catches, 20 yards, and two touchdowns.
Quarterback Alex Smith (308-509, 3,313 yards, 23 TDs, 76 carries for 431 yards and a TD) was the top rusher for the team in week two, but he's only had three early-season games when he was the top passer. The team is averaging 27.1 points per game, good for 6th in the league. They also rank ninth in the league in average rushing yards (127.5).
As far as net points (128), the Chiefs trail only the Denver Broncos (187) and the Seattle Seahawks (168).
They face a week 12 rematch to close out the season against the same San Diego Chargers that beat them by a field goal the last time they faced each other. The Chargers, Broncos, and Colts all managed to figure out how to beat the Chiefs in recent weeks with the Colts limiting the former undefeated team to just one touchdown last week. The Colts gave up that score in the first quarter and shut the Chiefs out for the rest of the game.
It's clear that the Chiefs magical start is a distant memory, and this is now a team that needs their mojo back if they hope to make it to the Super Bowl. Looking at the teams they will have to beat to get there, it's hard to imagine them pulling off an undefeated playoff run. It's even harder to look back to that stellar start to the season without wondering what went so wrong.
Last Updated on Friday, 27 December 2013 07:45